Project Overview
Emma's Mansion is a casual match-3 game
with decoration meta.
I joined the team after the project was released, to add some social features to the game.
We used Nakama network features to implement:
- group feature
- friend feature
- chat, both in groups and with friends
- resource exchange between group members
- referral code
- a liveOps, combined with social features, to play a level for your group-mate if she requests it in the group
- a group competition(groups compitting against each other and each member's score will increase group's score)
with leaderboard as a liveOps
- re-implementing an old liveops, after integrating our
LiveOps Packages into the project. The main difference between
this new liveOps with it's old version, was the feature of asset streaming. The art assets of the
liveOps, things like popup background or some map units, could have been changed according to the calender events.
I was also responsible to build the first iOS version of the game.