Project Overview
                Medrick had a bunch of growing projects in the market. 
                Following mobile game industry trends, those games where implementing LiveOps features. 
                At the begining, each project had it's own system to handle liveOps. After a while, the studio decided 
                to develop a general infrastructure for all it's projects.
                I was a part of the LiveOps team, responsible to design the overall architecture and client-side implementation. 
                We, as the client team, were discussing the design requirements with the back-end team 
                to design APIs and the communication flow between the server and the client. Then we had to design 
                the client-side's code architecture, before implementing it.
                We were following 
                We chose unity packages as the distribution approach. We came up with 5 packages at 
                the end of the first phase of the project, which was then uploaded on our in-house Nexus repo.
                
                One of the importatnt requirements of the design team, was the ability to inject new assets to the app during a liveOps event. We used 
                Addressable Assets 
                to satisfy this requirement.
                
                Our system design was highly flexible and after getting integrated, a project could have it's own 
                implementations of the interfaces that the package provided to them.
              
 
          